New Vehicle, Map and further UI improvements


What's new?

  • Treadnaught - a devastating vehicle with slower firing speeds but more missiles - akin to a shotgun
  • Map  Level - New map nears finalisation, currently features 3 enemy types and 1 miniboss
  • HUB UI - Navigating the Garage should now be easier and less visually jarring for the player
  • Map HUB - HUB redesigned to match new UI
  • Colour Pass - replaced many placeholder materials with palette appropriate materials
  • New Tutorial, less linear and more informative. Mirroring the general tutorial you see for menus (not shown for brevity)
  • Animation variation - animations around the Garage shuffle, alongside animations and reactions from Crew during missions
Update should be live by this weekend - some stuff needs polishing before it can be released in a rough draft

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