Ai Test
Real-Time Mecha Tactics » Devlog
Turns out i'm rubbish at my own game, was testing AI - seems i need to elongate the trace when enemies are hit from a distance.
Reaction to gunsounds and nearby action seem to be working though. Huzzah.
Real-Time Mecha Tactics
Hardcore 3rd person/real-time strategy blend with mechs
Status | In development |
Author | QuantumAnxiety |
Genre | Strategy |
Tags | 3D, Difficult, hardcore, Management, Mechs, Real time strategy, Roguelike, Singleplayer, Tactical |
More posts
- Tonal Shift60 days ago
- Page Launch!76 days ago
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