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Real-Time Mecha Tactics

Real-Time Mecha Tactics

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Devlog

  • Ai Test
    August 23, 2025 by QuantumAnxiety
    Turns out i'm rubbish at my own game, was testing AI - seems i need to elongate the trace when enemies are hit from a distance. Reaction to gunsounds and nearby action seem to be working though. Huzza... Continue reading
  • Tonal Shift
    August 08, 2025 by QuantumAnxiety
    If you follow me on My BlueSky then you likely remember how gung-ho I was about "Big ass mechs with big ass cannons". Well, I loved that, but tonally it kind of ruined the whole hardcore tactics warti... Continue reading
  • Page Launch!
    July 24, 2025 by QuantumAnxiety
    Excitement is off the charts as I proudly present the brand-new Itch.io page for Real-Time Mecha Tactics! After weathering the storm of creative burnout (just look at my page, bloody hell), discoverin... Continue reading
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